A studio built around shipping
Adsy Studio is an independent mobile game studio. We build casual and puzzle games, publish them ourselves, and keep working on them afterwards.
How we got here
The studio started the way most small ones do: a handful of prototypes, a couple of them turned out to be fun, and those went on the store. The list grew from there into a catalogue of 17 titles across puzzle, word, hidden object, sorting and idle.
We stayed small deliberately. A game goes from idea to playable build in days, which means we can afford to be wrong often. Most prototypes never leave the office. The ones that do get a full production pass, a store listing, and a live schedule of updates.
We publish under our own name rather than through a third party, which means the support inbox, the store listings and the ad monetisation all sit with the same team that wrote the code.
What we specialise in
Match-3 and triple match, hidden object, word search and crosswords, jigsaw, nonogram, colour by number, sorting, and idle. Short sessions, offline play, no forced accounts.
Where the team is
Distributed, working asynchronously across time zones. The legal entity is Intellimobile Labs Ltd; correspondence address is in the footer.
How we build
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01
Prototype
A playable core loop in days. If it is not fun without art, it will not be fun with it.
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02
Test
Small paid tests on real players. Retention decides whether it goes further, not opinion.
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03
Produce
Full art pass, level economy, localisation-ready strings, store listings.
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04
Operate
Content drops, balance passes and bug fixes on a schedule, with support answered by the build team.
The team
A small permanent core with specialists brought in per project.
- Game design
- Unity engineering
- 2D & 3D art
- Level design
- User acquisition
- Player support